So it will probably be added as a standalone soon and you won't need all these steps to make it work. esp in the plugins file that is not the main Fallout4 esm, like so: Fallout4.esmĪt this point NexusMods is working on Fallout 4 VR compatibility (they have added the VR section for F4 mods). Once you install and order mods, before using them you will need to copy the files from %userprofile%\AppData\Local\Fallout4 to %userprofile%\AppData\Local\Fallout4VRĪnd then add an asterisk * before each. If you don't have the pancake version you want to copy the ini files from \My Games\Fallout4VR to \My Games\Fallout4 so the NMM won't complain every time you start it These files might be read-only so if you can't save, right click on the file and uncheck the read-only, then apply and save the file, making sure the make it read-only back. If you're not using that, then make sure to open FalloutPrefs.ini and make sure you have this: If you are using bilago's Configuration Tool check the "Invalidate archives" option in Tweaks menu. (yes, sResourceDataDirsFinal remains blank, some mods don't use the standard path formatting, yes it does work) Then search for and make sure it looks like this: Go into My Document\My Games\Fallout4VR and open the Fallout4VrCustom.ini file. You can use NexusModManager to make the downloads directly from the page. Pay attention because, one of them has to be on the same disk you have FO4VR installed. You will be asked to define a few folder, you can put them anywhere. Navigate to where you installed FO4VR and select that folder. When it starts it will search for installed games. Install it.Ĭopy the Fallout4.exe in your FO4VR folder, or you can copy and rename the Fallout4VR.exe if you don't have pancake installed. First go to NexusMods and register a username. For me using keynuker causes the game to crash when opening any menu, so far any mod that changes the ui seems to cause problems for me.I still see a lot of misinformation regarding on how to use mods, or how to use the NexusModManager So I compiled this instructions from other guides and useful info, follow it to the letter and mods will work.Ĭommunity maintained list of Mods known to be working - Google Drive doc Not to mention the fact that scopes are completley unsusable, since looking through them shows nothing at all. The reflex sights feature a circle or dot that is pratically invisible, this issue should have been solved during testing if Bethesda was paying attention. Since the base version of this fame is even more buggy than most Bethesda games upon release, just playing the standard version is significantly underwhelming. I got mods working but now my game crashes to desktop whenever I go to the level up menu.ĭoes anyone know when and if Nexus plans to add official support for Fallout 4 VR? Without the NMM to manage, add, and remove mods my game keeps crashing. Then I changed a few lines of code in the right ini files. I changed where it was sending the mods so they got added into my Fallout 4 VR game folder like would happen with a game supported by NMM. By renaming the files in my game folder to say fallout 4 I was able to get NMM to find my game folder. Originally posted by Deplorable Me:Has anyone been able to get Nexus Mod Manager to work with this game. This opens a Mod Solver dialog similar to the one in Mod Organizer when the mod can't be processed automatically. When you click install you can browse for a zip, rar or 7z file. Since the base version of this fame is even more buggy than most Bethesda games upon release, just playing the standard version is significantly underwhelming. The Mod Manager will create a folder ' Mods ' in Fallout4/Data to manage the installed and activated mods. Has anyone been able to get Nexus Mod Manager to work with this game.
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